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Copy file name to clipboardExpand all lines: changelog.txt
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- `idle-crafting`: support cloth, silk, and yarn crafts
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## Fixes
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- `combine`: dyes are combined again, but only when their ``dye_profile`` matches, so mixed dyes no longer revert to a component dye
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- `bodyswap`: fix "invalid argument count" when the target unit has no nemesis record
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- `caravan`: fix doubled "total value of items marked for trade" after toggling filter options, and keep item marks when switching between filter views in the ``Bring goods to depot`` overlay
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- `combine`: dyes are combined again, but only when their ``dye_profile`` matches, so mixed dyes no longer revert to a component dye
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- `fix/loyaltycascade`: guard against citizens that are not historical figures and emit a warning.
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- `gui/settings-manager`: preserve built-in work details added after saved settings were created
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- `gui/siegemanager`: fix nil index if there are no siege engines on the map
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- `item`: the ``reachable``/``unreachable`` filters no longer count installed building parts, and now treat loose contents of unwalkable buildings (like bolts loaded in a bolt thrower) as reachable when a citizen can stand next to the building
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- `hide-tutorials`: also suppress the adventure mode start tutorial (defaults its checkbox to off and dismisses the popups)
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## Misc Improvements
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- `caravan`: the ``Bring goods to depot``, ``Trade``, and ``Assign items for display`` overlays now allow searching for items with non-ASCII characters in their description
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