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Phobos-developers
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YRpp
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YRpp
/
GameOptionsClass.h
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phobos-dev
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YRpp
/
GameOptionsClass.h
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#
pragma
once
#
include
<
ASMMacros.h
>
#
include
<
Helpers/CompileTime.h
>
class
GameOptionsClass
{
public:
DEFINE_REFERENCE
(GameOptionsClass, Instance,
0xA8EB60u
)
DEFINE_REFERENCE
(
bool
, WindowedMode,
0x89F978u
)
int
GetAnimSpeed
(
int
rate)
{
JMP_THIS
(
0x5FB2E0
); }
int
GameSpeed;
int
Difficulty;
int
CampDifficulty;
int
ScrollMethod;
int
ScrollRate;
bool
AutoScroll;
int
DetailLevel;
bool
SidebarMode;
//
True -> right False -> left
bool
SidebarCameoText;
bool
UnitActionLines;
bool
ShowHidden;
bool
Tooltips;
int
ScreenWidth;
int
ScreenHeight;
int
ShellWidth;
int
ShellHeight;
bool
StretchMovies;
bool
AllowHiResModes;
bool
AllowVRAMSidebar;
float
SoundVolume;
float
VoiceVolume;
float
MovieVolume;
bool
IsScoreRepeat;
bool
InGameMusic;
bool
IsScoreShuffle;
short
SoundLatency;
short
Socket;
int
LastUnlockedSovMovie;
int
LastUnlockedAllMovie;
int
NetCard;
char
NetID[
32
];
int
unknown_int_78;
int
unknown_int_7C;
int
unknown_int_80;
int
unknown_int_84;
int
unknown_int_88;
int
unknown_int_8C;
int
unknown_int_90;
int
unknown_int_94;
//
virtual key constants, each of them doubled
//
defaulting to VK_MENU, VK_CONTROL and VK_SHIFT
int
KeyForceMove1;
int
KeyForceMove2;
int
KeyForceFire1;
int
KeyForceFire2;
int
KeyForceSelect1;
int
KeyForceSelect2;
int
KeyQueueMove1;
int
KeyQueueMove2;
};
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