Describe the bug
Compiling a qc file with LODs using Strata's StudioMDL will result in those LODs not showing up in the engine. This doesn't happen with other game compilers with the same qc, it is specifically Strata's StudioMDL that just.. doesn't compile the LOD into the model. The compiler doesn't give an error either, and does reference the specified LOD files in the log when compiling, it just doesn't actually compile those LODs into the model.
This is probably a leftover from CSGO's almost complete removal of LODs, but given that all the Strata games aren't nearly as competitive (and do support models compiled with LODs from other games), I think this removal should be reverted
To Reproduce
$LOD 10
{
replacemodel "[modelname].smd" "[modelname]_lod1.smd"
}
- Compile with Strata's StudioMDL
- Observe the model in game
Issue Map
N/A
Expected Behavior
I should be able to use LODs. It's a very fundamental aspect of game asset design, so not having access to it feels incredibly limiting
Operating System
No response
Describe the bug
Compiling a qc file with LODs using Strata's StudioMDL will result in those LODs not showing up in the engine. This doesn't happen with other game compilers with the same qc, it is specifically Strata's StudioMDL that just.. doesn't compile the LOD into the model. The compiler doesn't give an error either, and does reference the specified LOD files in the log when compiling, it just doesn't actually compile those LODs into the model.
This is probably a leftover from CSGO's almost complete removal of LODs, but given that all the Strata games aren't nearly as competitive (and do support models compiled with LODs from other games), I think this removal should be reverted
To Reproduce
Issue Map
N/A
Expected Behavior
I should be able to use LODs. It's a very fundamental aspect of game asset design, so not having access to it feels incredibly limiting
Operating System
No response