Fix error when an interactive param is also connected#2121
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When a parameter is interactive and connected, the connection should win. OSL was incorrectly treating the interactive trait as taking precedence, attempting to write into the read-only interactive buffer during shader execution. Signed-off-by: Chris Hellmuth <chellmuth@gmail.com>
Signed-off-by: Chris Hellmuth <chellmuth@gmail.com>
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Looks good, but could you please add the corresponding fix to batched_backenllvm.cpp? |
aconty
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May 28, 2026
Signed-off-by: Chris Hellmuth <chellmuth@gmail.com>
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Sure thing, done! |
lgritz
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May 29, 2026
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May 29, 2026
…reFoundation#2121) When a parameter is interactive and connected, the connection should win. OSL was incorrectly treating the interactive trait as taking precedence, attempting to write into the read-only interactive buffer during shader execution. Fixed both single point and batch modes. --------- Signed-off-by: Chris Hellmuth <chellmuth@gmail.com>
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When a parameter is interactive and connected, the connection should win. OSL was incorrectly treating the interactive trait as taking precedence, attempting to write into the read-only interactive buffer during shader execution.
Assisted-by: Claude Code / claude-sonnet-4-6
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and if I used AI coding assistants, I have an
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behavior.
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the remaining ones fail, it's ok to submit the PR and ask for help. Or if
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fixed any problems reported by the clang-format CI test.