fix(online): Make P2P connections and the lobby flow reliable - #619
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Since switching to native ICE, more players got "cannot connect to all players". GNS now ships with both WebRTC and native ICE, selected by
ice_implementationin the service config (default WebRTC, which worked before). The native client now pairs relay candidates found late and tries all STUN/TURN servers at once, so testers can be moved to it without a client release.