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It seems like Lua bindings are broken with GCC.
After compiling Overload with GCC, and playing Sponza, it seems like functions like: Scenes.GetCurrentScene() would return a Vector3 instead of a Scene?? That's odd.
Expected behavior
GCC should work with sol2 I guess? Possible that we won't be able to solve that without modifying sol2.
Screenshots
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Activity
adriengivry commentedon Apr 14, 2026
I saw that Sol2 has a bunch of defines related to the GCC compiler, so that might explain that. For now it's not critical, as we target clang