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Performance: get_surface_distance should use a KDTree for euclidian distance on CPU #8909
Currently it does a full euclidian distance transform which computes all the distances between all of the points. On a GPU this is an embarrassingly parallel computation, but on a CPU we can get significant speedups from using a KDTree to just compute the distances to the nearest edge voxel.
I'll raise a PR - just creating this issue for tracking purposes.
Activity
Perf: Use a KDTree on CPU instead of full EDT for 1.5x to 16x faster …
jberg5 commentedon Jul 1, 2026
Fixed by #8910