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Original file line number Diff line number Diff line change
@@ -1 +1 @@
3572819625664363169
6179691463882822094
Binary file modified redist/redist-server-preview/Assembly-CSharp.dll
Binary file not shown.
57 changes: 34 additions & 23 deletions redist/redist-server-preview/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3654,56 +3654,56 @@
Is the Ctrl-C or Ctrl-Break signal being handled?
</summary>
</member>
<member name="F:SDG.Unturned.ELoadingTip.MAX">
<member name="T:SDG.Unturned.DamagePlayerParameters">
<summary>
Marker for counting number of tips.
Payload for the DamageTool.damagePlayer function.
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
<summary>
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
Should armor worn on matching limb be factored in?
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
<summary>
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
Should game mode config damage multiplier be factored in?
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
<summary>
Set to Time.frameCount + 1 while loading.
In the past used realtime, but that was unreliable if an individual frame took too long.
If player dies should it count towards quests?
</summary>
</member>
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
<summary>
Select a loading image while on the startup screen or a level without any images.
Effect to apply to ragdoll if dead.
</summary>
</member>
<member name="T:SDG.Unturned.DamagePlayerParameters">
<member name="F:SDG.Unturned.ELoadingTip.MAX">
<summary>
Payload for the DamageTool.damagePlayer function.
Marker for counting number of tips.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
<summary>
Should armor worn on matching limb be factored in?
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
<summary>
Should game mode config damage multiplier be factored in?
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
<summary>
If player dies should it count towards quests?
Set to Time.frameCount + 1 while loading.
In the past used realtime, but that was unreliable if an individual frame took too long.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
<summary>
Effect to apply to ragdoll if dead.
Select a loading image while on the startup screen or a level without any images.
</summary>
</member>
<member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER">
Expand Down Expand Up @@ -4949,6 +4949,11 @@
If true, skills related to player's skillset/speciality cannot lose levels on death.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Prevent_Level_Skill_Overrides">
<summary>
If true, prevent levels from modifying skill starting levels, costs, and max levels.
</summary>
</member>
<member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots">
<summary>
Should guns with Instakill Headshots (snipers) bypass armor?
Expand Down Expand Up @@ -15075,6 +15080,7 @@
<member name="F:SDG.Unturned.LevelAsset.skillRules">
<summary>
Allows level to override skill max levels.
Can be turned off with config Prevent_Level_Skill_Overrides true.
Null if empty, otherwise matches 1:1 with PlayerSkills._skills.
</summary>
</member>
Expand Down Expand Up @@ -16029,7 +16035,7 @@
Auto-registering list of volume manager subclasses for level editor.
</summary>
</member>
<member name="M:SDG.Unturned.VolumeManager`2.EnableStaticVolumes">
<member name="M:SDG.Unturned.VolumeManager`2.InitStaticVolumes">
<summary>
Called in play mode if level has asserted that volumes do not move.
</summary>
Expand All @@ -16052,6 +16058,11 @@
already works / will be good enough for a quick patch.
</summary>
</member>
<member name="F:SDG.Unturned.VolumeManager`2.dynamicVolumes">
<summary>
Volumes added AFTER regionalVolumes was initialized.
</summary>
</member>
<member name="M:SDG.Unturned.WebUtils.ParseThirdPartyUrl(System.String,System.String@,System.Boolean,System.Boolean)">
<summary>
The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Server</id>
<version>3.26.3.1-preview23081394</version>
<version>3.26.3.1-preview23083455</version>
<description>
Unturned 3 Server-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-server-preview/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
"Assembly-CSharp.dll": "c152f7c93c14e996ee1117e3e8af1b08eba2d2c22eccdf9ba1db96c432d89f98",
"Assembly-CSharp.dll": "d814702c82174864871f9d35970f2754248f8c460e42a89506d3e09888bb8d55",
"SDG.NetPak.Runtime.dll": "799131e9bc61cb5ce8e8bbb7096db7428e8c7432272e6983b6d7d5b7dbf1c2f2",
"SDG.Glazier.Runtime.dll": "1499cf8f7361ca68146e1f19b73795ad3ff528d30bf2f9097028954e7cf66362",
"SystemEx.dll": "4accc7ec3aa94c42de3cc3558dede4f9dccc64d4026d487df1286d4c4edf3035",
"UnityEx.dll": "793daecc3ed73fa83e73b40565df1bc9694bbe69975ab02d62e4e07d1daeb7c4",
"SDG.NetTransport.dll": "b47c089ec3593bd0489bb31392c1cced376d477c64fd2404c556ead51cbed5f0",
"UnturnedDat.dll": "edc458f6591fb75f8b6e2d45c5108e1c4e6d298f4f632e0159f28b34e3b5b4c9",
"SDG.HostBans.Runtime.dll": "a2c01b9c771cad7e8d744dc19e2480cf2b72ff0f460158133df7fd9c27acba09",
"Assembly-CSharp.xml": "bcae9c92785863b48b3283b0b33877f197f668b701fd527f5fd6d857270b5ffb",
"Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71",
"com.rlabrecque.steamworks.net.dll": "3676041ec1ed556b412c1a1a0915b889cca7177bfa776756a4e6295d89413143"
}
8 changes: 4 additions & 4 deletions redist/redist-server-preview/version.preview.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.26.3.1",
"BuildId": "23081394",
"NuGetVersion": "3.26.3.1-preview23081394",
"FilesHash": "49127D180112B09DF0690929DACB9752A62A10C9678F4495FB198056F5F373D4",
"LastUpdated": "2026-05-04T19:53:22.0478479Z"
"BuildId": "23083455",
"NuGetVersion": "3.26.3.1-preview23083455",
"FilesHash": "7C0768245C09E2B6EF6B13B9ADABF66D85B302F32A6FFBA88C087F7E6DEE8387",
"LastUpdated": "2026-05-04T22:16:24.441907Z"
}
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