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Core/GameEngine/Include/Common/FileSystem.hCore/GameEngine/Source/Common/INI/INIMapCache.cppCore/GameEngine/Source/Common/System/FileSystem.cppCore/GameEngine/Source/Common/UserPreferences.cppCore/GameEngine/Source/GameClient/MapUtil.cppCore/Libraries/Include/Lib/PathUtil.hGenerals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cppGeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp
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Closes #3103
Map validation rejects a preferred map with different path separators and falls back to the default before LAN setup can resolve it.
Now validation uses
findMap, and cache keys and lookups use native separators. LAN setup uses the resolved filename. Custom-match preferences also normalize separators for callers that still use exact lookups.Reproduction:
Testing:
-quickstart, and into a campaign mission.