multi-GPU VAE Fix for Cosmos 3#13924
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Under sharded placement (device_map="balanced"), vae.encode() runs on the VAE's own device while the mean/inv_std buffers were pinned to x.device, causing a cross-device RuntimeError. Compute raw_mu first, then pin the normalization buffers to its device so all tensors share one device.
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The docs for this PR live here. All of your documentation changes will be reflected on that endpoint. The docs are available until 30 days after the last update. |
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Thanks for your PR! This needs a bit of library-wise thinking. I'd suggest shipping the VAE fixes in this PR. We can maintain a script in our docs for the time being to show how this can be used. |
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multi-GPU VAE fix
What this does
Fixes a cross-device error that surfaced when running Cosmos 3 under sharded (
device_map) placement.Fix VAE latent-norm device mismatch under sharded placement
Under
device_map="balanced",vae.encode()runs on the VAE's own device while themean/inv_stdnormalization buffers were pinned tox.device, causing a cross-deviceRuntimeError. Now computesraw_mufirst and pins the normalization buffers to its device so all tensors share one device.