This Julia package contains data structures and algorithms for doing computations on pairs of 3D points, line segments, and triangles within a cutoff distance.
It provides:
- Cell lists for points (
PointCellList) and line segments (LineSegCellList) with fast nearby-neighbor mapping. - Squared-distance functions (
dist_sqr) for all pairs of points, line segments, and triangles. - Neighbor list construction (
neighbor-lists.jl) with a sort and sweep broad phase. - Soft-sphere collide forces and energy (
collide-forces.jl) computed from the neighbor lists.
This package is largely inspired by CellListMap.jl.
However, there is no support for periodic boundary conditions or 2D systems.
See CellListMap.jl if you want these features.
using SimplexCellLists, StaticArrays
# 10×10×10 grid of cells, each 1.0 wide, centered on the origin
pcl = PointCellList{Int64,Float32}((10, 10, 10), 1.0f0)
cell_point_add!(pcl, SA[0.1f0, 0.2f0, 0.3f0], 1)
cell_point_add!(pcl, SA[0.3f0, 0.2f0, 0.3f0], 2)
# Count the points within 0.5 of the origin
n = map_nearby_points(pcl, SA[0.0f0, 0.0f0, 0.0f0], 0.5f0, 0) do entry, sep, count
(count + 1, true)
endLineSegCellList, cell_line_seg_add!, and map_nearby_line_segs are the line segment analogs, and cell_points_clear!/cell_line_segs_clear! reset a list for reuse.
Neighbor lists and collide forces are configured with a CollidePolicy.
The policy decides which objects and pairs participate in the neighbor lists
(filter_object, filter_pair), how per-object parameters combine into
per-pair parameters (mix_params), and which force law applies to each edge
(nl_edge_forces!).
DefaultCollidePolicy stores a stiffness and collision layer masks per
object, and applies a soft repulsive potential E = k/2 * (L - d)² when two
objects overlap, where L is the sum of the two radii and d is the closest
distance between them. The pair stiffness k mixes the two per-object
stiffnesses like springs in series, k = k₁*k₂/(k₁ + k₂), so the two
10.0f0 stiffnesses in the example below mix to k = 5:
using SimplexCellLists, StaticArrays
policy = DefaultCollidePolicy()
# Two overlapping spheres: radius 0.5, centers 0.5 apart
pos = [SA[0.0, 0.0, 0.0], SA[0.5, 0.0, 0.0]]
params = DefaultObjectParams(10.0f0, UInt32(1), UInt32(0)) # stiffness, layers, no collide mask
inputs = NeighborListInputs(policy;
points = [PointIdxPart(1), PointIdxPart(2)],
p_radius = [0.5f0, 0.5f0],
p_params = [params, params],
)
nl = NeighborLists(policy)
setup_neighbors_sort_sweep!(nl, pos, inputs)
force_energy = ForceEnergyFloat64(length(pos))
collide_forces!(force_energy, pos, nl, Float64)
get_energy(force_energy) # 0.625
get_force(force_energy) # [-2.5, 0.0, 0.0], [2.5, 0.0, 0.0]NeighborListInputs also accepts line segments (clines/lines) and
triangles, no_collide_pairs exclusions, and a skin distance so lists can be
reused across steps. setup_neighbors_naive! is a reference implementation of
setup_neighbors_sort_sweep! useful for testing.
A custom policy subtypes CollidePolicy{ObjectParams, PairParams} with its
own parameter types and methods for filter_object, filter_pair, and
mix_params, and can define its own nl_edge_forces! methods to change the
force law.