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Now
Set_Shader,Set_MaterialandApply_Render_State_Changesare onRenderer, and the remainingInvalidate_Cached_Render_Statescallers use the existing method.DX8Backend.cppforwards each one toDX8Wrapper. This includes callers in the DX8 renderer classes, which are shared code and need the backend for anything other than DX8.Many of these functions still set texture stage and render state through
DX8Wrapperright after the routed calls. Those calls stay as they are.Todo: